Shared patterns
Focused reading for the Games in Common collection: practical decisions, concrete examples and ways to approach the games.
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Power Rangers Mission Impossible provides separate inputs for three actions worth
learning independently.
Power Rangers Mission Impossible - Shooting Game: Keep Jumping, Shooting, and Bombs as Distinct Decisions
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2 Player BlockMiner Escape's chase premise leaves a coordination question
worth resolving immediately.
2 Player BlockMiner Escape: Check What Each Miner Must Reach
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Sky Hunter 3D's automatic shooting makes aircraft position part of its attack
decision.
Sky Hunter 3D: Steer for Both Space and Automatic Fire
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Flippin Fingers provides an energetic premise but leaves the interaction largely
unspecified.
Flippin Fingers: Turn a Dramatic Title into One Observable Task