Shared patterns

Focused reading for the Games in Common collection: practical decisions, concrete examples and ways to approach the games.

  1. Power Rangers Mission Impossible provides separate inputs for three actions worth learning independently.

    Power Rangers Mission Impossible - Shooting Game: Keep Jumping, Shooting, and Bombs as Distinct Decisions

  2. 2 Player BlockMiner Escape's chase premise leaves a coordination question worth resolving immediately.

    2 Player BlockMiner Escape: Check What Each Miner Must Reach

  3. Sky Hunter 3D's automatic shooting makes aircraft position part of its attack decision.

    Sky Hunter 3D: Steer for Both Space and Automatic Fire

  4. Flippin Fingers provides an energetic premise but leaves the interaction largely unspecified.

    Flippin Fingers: Turn a Dramatic Title into One Observable Task